I fly, but I don’t know why.
More to the point: I don’t know how.
So, although it was designed for kids, I should probably take more time to play the game the folks at The Basement created for the Academy of Model Aeronautics, which promises to teach the four principles of flight.
The game teaches about drag, lift, weight and thrust and is narrated by Hoot Gibson. (Not the cowboy Hoot Gibson from those old westerns, but the Hoot Gibson who is a pilot and a former astronaut.) Players choose a pilot, a plane and a passenger and then try to fly a long distance.
My plane didn’t get very far, but maybe yours will.